Making a roblox custom guide system script that works

I've been messing around with a roblox custom guide system script lately because, let's be real, players get lost way too easily in big open-world maps. If you've ever built a game with a massive environment, you know the struggle of watching a new player wander around aimlessly, missing the main objective by a few studs. It's frustrating for them and even more frustrating for you as the dev. Standard waypoints are fine, but sometimes you want something that feels integrated, looks slick, and actually helps someone get from Point A to Point B without staring at a map the whole time. ...

February 4, 2026 · 7 min · Brion Peredelsky